Chambered Command Interface


Through the containing hatch door, an agent may enter the chamber and be consumed by a liquid interfacing medium. Any tools present in the chamber will be recognized by the interface and loaded on loop. New modular design allows for quick-snap installation and wiring. Intended to be used with universal source port. Intended to be accessed only via selective access bridge.

Agents could not perceive the overarching strands which connect them to all past moments of themselves, yet they acknowledged their existence by performing gestural weave, entangling the extra dimensional filament of one another. They understand these tracings to be of most permanence. A knot in such a tracing can not be undone, the dimension is not accessible. This particular weaving makes use of a dual-series oscillating scaffold (with detachable seating for additional cycling).

send[ LOOP : “Articulated receipt of contact ensured” (9-pin) ]

rec[ LOOP : rcpt_cntct ]

rec[ IO FOUND : receipt_data_mainline coil pin_contact_articulate ]

rec[ TOOL FOUND : hardware_desktop hardware_benchtop hardware_virtual doc_mini doc $$estate$$_basic capture_source ]

send[ MAINTAIN : coil_rate 20 ]

send[ INJECT : equipment_office chair 2 ]

send[ INJECT : equipment_office cabinet 1 ]

rec[ SOURCE DISCREPENCY : source_deficit noid UNSUPERVISED BEHAVIOR ]

rec[ ENTRY/EXIT DISCREPANCY : “unreconciled agent overflow” ]

send[ LOOP : end wait ]

rec[ LOOP : ended waiting ]

120 frame loop.

If you’re interested in seeing other process docs, here’s a few posts you might like to check out, A Dime Buck Grand also has links to more general articles about embroidery animation:


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