Planting of noise in a regular flow of mesh.
The puff-balls you see being carried throughout this piece use a similar mechanism to the one described in this previous blog post. Because the physics of that system is based on a pre-defined stitch path, I created new paths for the shape of the ball, and the shape of the wire to get a new look and wire behavior. Some animation of the ball and bodies is driven by reference footage I took of myself and rotoscoped for my squiggly line algorithm.
As these “balls” are pushed into the flowing, falling stitches, their disruption is animated procedurally, colliding the stitch points making up the mesh, with the circles being shoved in their way. You can see a detailed view of this in action in the write-up I did for Netting Carriage.